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๊ณต๊ฐœ ๋…ธํŠธ ๊ฒ€์ƒ‰
ํšŒ์›๊ฐ€์ž…๋กœ๊ทธ์ธ

๐Ÿš€ ์ฑ—GPT๋กœ ํฌ์ผ“๋ชฌ ์ŠˆํŒ… ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ

์š”์•ฝ
  • ์ฑ—GPT์™€ ํ•จ๊ป˜ ๊ฐ„๋‹จํ•œ ํฌ์ผ“๋ชฌ ์ŠˆํŒ… ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๊ณผ์ •์„ ๋‹จ๊ณ„๋ณ„๋กœ ์•ˆ๋‚ดํ•ฉ๋‹ˆ๋‹ค.
  • HTML๊ณผ JavaScript๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ฝ”๋“œ ์ž‘์„ฑ, ํ”Œ๋ ˆ์ด์–ด ์กฐ์ž‘, ์žฅ์• ๋ฌผ ์ƒ์„ฑ ๋“ฑ ๊ธฐ๋Šฅ์„ ๊ตฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.
  • ๊ฒŒ์ž„์— ํฌ์ผ“๋ชฌ ์ด๋ฏธ์ง€, ๋ฐฐ๊ฒฝ ์Œ์•…, ํšจ๊ณผ์Œ์„ ์ถ”๊ฐ€ํ•˜์—ฌ ๊ฒŒ์ž„์„ ์™„์„ฑํ•˜๊ณ  ์‹ค์ œ ์›น์„œ๋ฒ„์— ์—…๋กœ๋“œํ•˜์—ฌ ํ”Œ๋ ˆ์ด ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.
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๐Ÿ˜€ ์ฑ—GPT๋กœ ํฌ์ผ“๋ชฌ ์ŠˆํŒ… ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ

๐Ÿ”— ํƒ•ํƒ•ํฌ์ผ“๋ชฌ ์ŠˆํŒ…๊ฒŒ์ž„ ๋ฐ”๋กœ๊ฐ€๊ธฐ

ํฌ์ผ“๋ชฌ ์ŠˆํŒ… ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ณ  ์‹ถ์œผ์‹ ๊ฐ€์š”? ์ฑ—GPT์™€ ํ•จ๊ป˜๋ผ๋ฉด ๋ˆ„๊ตฌ๋‚˜ ์‰ฝ๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ ๊ธ€์—์„œ๋Š” ์ฑ—GPT๋ฅผ ์ด์šฉํ•ด ํฌ์ผ“๋ชฌ ์ŠˆํŒ… ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๊ณผ์ •์„ ๋‹จ๊ณ„๋ณ„๋กœ ์„ค๋ช…๋“œ๋ฆฌ๊ฒ ์Šต๋‹ˆ๋‹ค.

1. ๊ฒŒ์ž„ ์‹œ์ž‘ํ•˜๊ธฐ

๋จผ์ €, ์ฑ—GPT์—๊ฒŒ ํ”„๋ก ํŠธ์—”๋“œ ๊ฐœ๋ฐœ์ž๋กœ ์—ญํ• ์„ ๋ถ€์—ฌํ•˜๊ณ  ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ธฐ ์‹œ์ž‘ํ•ฉ์‹œ๋‹ค. HTML ํŒŒ์ผ ํ•˜๋‚˜์— ๋ชจ๋“  ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜์—ฌ ๊ฐ„๋‹จํ•œ ์ŠˆํŒ… ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ์ฝ”๋“œํŽœ(CodePen)์„ ์ด์šฉํ•˜๋ฉด ์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด ํŽธ๋ฆฌํ•ฉ๋‹ˆ๋‹ค.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Pokemon Shooting Game</title>
    <style>
        canvas {
            background: url('background.jpg') no-repeat center center;
            background-size: cover;
        }
    </style>
</head>
<body>
<canvas id="gameCanvas" width="800" height="600"></canvas>
<script>
    const canvas = document.getElementById('gameCanvas');
    const ctx = canvas.getContext('2d');

    // Initial game setup
    let player = { x: 400, y: 500, width: 50, height: 50, color: 'blue' };
    let bullets = [];
    let obstacles = [];

    function drawPlayer() {
        ctx.fillStyle = player.color;
        ctx.fillRect(player.x, player.y, player.width, player.height);
    }

    function drawBullet(bullet) {
        ctx.fillStyle = bullet.color;
        ctx.fillRect(bullet.x, bullet.y, bullet.width, bullet.height);
    }

    function drawObstacle(obstacle) {
        ctx.fillStyle = obstacle.color;
        ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height);
    }

    function gameLoop() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        drawPlayer();
        bullets.forEach(drawBullet);
        obstacles.forEach(drawObstacle);
        requestAnimationFrame(gameLoop);
    }

    document.addEventListener('keydown', (e) => {
        if (e.code === 'ArrowLeft') player.x -= 10;
        if (e.code === 'ArrowRight') player.x += 10;
        if (e.code === 'Space') bullets.push({ x: player.x + 20, y: player.y, width: 5, height: 10, color: 'red' });
    });

    gameLoop();
</script>
</body>
</html>

2. ํ”Œ๋ ˆ์ด์–ด ์›€์ง์ž„ ์ถ”๊ฐ€

ํ”Œ๋ ˆ์ด์–ด๋ฅผ ํ‚ค๋ณด๋“œ๋กœ ์กฐ์ž‘ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋งŒ๋“ค์–ด ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ์ฑ—GPT์—๊ฒŒ ํ‚ค๋ณด๋“œ ์ž…๋ ฅ์„ ๋ฐ›์•„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ขŒ์šฐ๋กœ ์›€์ง์ด๋„๋ก ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ด ๋‹ฌ๋ผ๊ณ  ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.

document.addEventListener('keydown', (e) => {
    if (e.code === 'ArrowLeft') player.x -= 10;
    if (e.code === 'ArrowRight') player.x += 10;
    if (e.code === 'Space') bullets.push({ x: player.x + 20, y: player.y, width: 5, height: 10, color: 'red' });
});

3. ์  ์žฅ์• ๋ฌผ ์ถ”๊ฐ€

์  ์žฅ์• ๋ฌผ์ด ์œ„์—์„œ ์•„๋ž˜๋กœ ๋–จ์–ด์ง€๋„๋ก ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ์žฅ์• ๋ฌผ์„ ๋งŒ๋“ค์–ด ๋‚ด๋ ค์˜ค๊ฒŒ ํ•˜๊ณ , ์ด์•Œ๋กœ ๋งž์ถ”๋ฉด ์žฅ์• ๋ฌผ์ด ์‚ฌ๋ผ์ง€๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค.

function createObstacle() {
    obstacles.push({ x: Math.random() * 800, y: 0, width: 50, height: 50, color: 'green' });
}

setInterval(createObstacle, 2000);

function updateObstacles() {
    obstacles.forEach(obstacle => obstacle.y += 5);
    obstacles = obstacles.filter(obstacle => obstacle.y < 600);
}

function checkCollisions() {
    bullets.forEach((bullet, bulletIndex) => {
        obstacles.forEach((obstacle, obstacleIndex) => {
            if (bullet.x < obstacle.x + obstacle.width &&
                bullet.x + bullet.width > obstacle.x &&
                bullet.y < obstacle.y + obstacle.height &&
                bullet.y + bullet.height > obstacle.y) {
                obstacles.splice(obstacleIndex, 1);
                bullets.splice(bulletIndex, 1);
            }
        });
    });
}

4. ๊ฒŒ์ž„ ์ •๋ณด ํ‘œ์‹œ

๊ฒŒ์ž„ ํ™”๋ฉด ์ƒ๋‹จ์— ์‹œ๊ฐ„๊ณผ ์—๋„ˆ์ง€๋ฅผ ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค. ์žฅ์• ๋ฌผ๊ณผ ์ถฉ๋Œ ์‹œ ์—๋„ˆ์ง€๊ฐ€ ๊ฐ์†Œํ•˜๊ฒŒ ์ฝ”๋“œ๋ฅผ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค.

let energy = 10;
let time = 0;

function drawInfo() {
    ctx.fillStyle = 'white';
    ctx.font = '20px Arial';
    ctx.fillText(`Energy: ${energy}`, 10, 20);
    ctx.fillText(`Time: ${time}`, 700, 20);
}

setInterval(() => time++, 1000);

function checkCollisions() {
    bullets.forEach((bullet, bulletIndex) => {
        obstacles.forEach((obstacle, obstacleIndex) => {
            if (bullet.x < obstacle.x + obstacle.width &&
                bullet.x + bullet.width > obstacle.x &&
                bullet.y < obstacle.y + obstacle.height &&
                bullet.y + bullet.height > obstacle.y) {
                obstacles.splice(obstacleIndex, 1);
                bullets.splice(bulletIndex, 1);
            }
        });
    });

    obstacles.forEach(obstacle => {
        if (player.x < obstacle.x + obstacle.width &&
            player.x + player.width > obstacle.x &&
            player.y < obstacle.y + obstacle.height &&
            player.y + player.height > obstacle.y) {
            energy--;
            obstacles.splice(obstacleIndex, 1);
        }
    });
}

5. ๊ฒŒ์ž„ ์™„์„ฑ

ํฌ์ผ“๋ชฌ ์ด๋ฏธ์ง€๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํ”Œ๋ ˆ์ด์–ด์™€ ์žฅ์• ๋ฌผ์„ ๋ณ€๊ฒฝํ•˜๊ณ , ๋ฐฐ๊ฒฝ ์Œ์•…๊ณผ ํšจ๊ณผ์Œ์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.

<style>
    canvas {
        background: url('background.jpg') no-repeat center center;
        background-size: cover;
    }
</style>

<script>
    let playerImg = new Image();
    playerImg.src = 'player.png';

    let obstacleImg = new Image();
    obstacleImg.src = 'obstacle.png';

    function drawPlayer() {
        ctx.drawImage(playerImg, player.x, player.y, player.width, player.height);
    }

    function drawObstacle(obstacle) {
        ctx.drawImage(obstacleImg, obstacle.x, obstacle.y, obstacle.width, obstacle.height);
    }

    let bgMusic = new Audio('background.mp3');
    bgMusic.loop = true;
    bgMusic.play();

    let hitSound = new Audio('hit.mp3');

    function checkCollisions() {
        bullets.forEach((bullet, bulletIndex) => {
            obstacles.forEach((obstacle, obstacleIndex) => {
                if (bullet.x < obstacle.x + obstacle.width &&
                    bullet.x + bullet.width > obstacle.x &&
                    bullet.y < obstacle.y + obstacle.height &&
                    bullet.y + bullet.height > obstacle.y) {
                    obstacles.splice(obstacleIndex, 1);
                    bullets.splice(bulletIndex, 1);
                    hitSound.play();
                }
            });
        });

        obstacles.forEach((obstacle, obstacleIndex) => {
            if (player.x < obstacle.x + obstacle.width &&
                player.x + player.width > obstacle.x &&
                player.y < obstacle.y + obstacle.height &&
                player.y + player.height > obstacle.y) {
                energy--;
                obstacles.splice(obstacleIndex, 1);
                hitSound.play();
            }
        });
    }
</script>

์ด์ œ ๊ฒŒ์ž„์ด ์™„์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค! ์ฝ”๋“œ๋ฅผ ์›น ์„œ๋ฒ„์— ์—…๋กœ๋“œํ•˜์—ฌ ์‹ค์ œ๋กœ ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์—ฌ๋Ÿฌ๋ถ„๋„ ์ง์ ‘ ๋”ฐ๋ผ ํ•ด๋ณด์‹œ๊ณ  ์ž์‹ ๋งŒ์˜ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด ๋ณด์„ธ์š”.

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